TY - GEN
T1 - Ubiquity of VR
T2 - 20th EuroXR International Conference, EuroXR 2023
AU - Wang, Yu
AU - Schimmerl, Raphael Johannes
AU - Kocur, Martin
AU - Wintersberger, Philipp
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2023
Y1 - 2023
N2 - The portability of mobile virtual reality (VR) head-mounted displays (HMDs) allows users to immerse themselves in a virtual environment wherever they want at any physical place. While mobile VR has the potential to become ubiquitous as smartphones, it is still rarely used. Social acceptability is an important factor determining the usage of mobile technology. Previous work suggests that VR HMDs are considered not socially acceptable during social interaction. However, it is still unknown why the acceptance of mobile VR is reduced when being surrounded by other people. Therefore, we conducted two studies to investigate if and how interruptions by bystanders while wearing a mobile VR HMD contribute to reduced social acceptability. In the first study, we performed an observation in natural environments to find out how people interrupt VR users. In the second study, we used the same set of scenarios in an online survey to gather the opinions of a larger user group. Our results reveal still high skepticism towards VR use in public spaces, which can be mitigated partly by VR experience.
AB - The portability of mobile virtual reality (VR) head-mounted displays (HMDs) allows users to immerse themselves in a virtual environment wherever they want at any physical place. While mobile VR has the potential to become ubiquitous as smartphones, it is still rarely used. Social acceptability is an important factor determining the usage of mobile technology. Previous work suggests that VR HMDs are considered not socially acceptable during social interaction. However, it is still unknown why the acceptance of mobile VR is reduced when being surrounded by other people. Therefore, we conducted two studies to investigate if and how interruptions by bystanders while wearing a mobile VR HMD contribute to reduced social acceptability. In the first study, we performed an observation in natural environments to find out how people interrupt VR users. In the second study, we used the same set of scenarios in an online survey to gather the opinions of a larger user group. Our results reveal still high skepticism towards VR use in public spaces, which can be mitigated partly by VR experience.
KW - Field Experiments
KW - Safety Concern
KW - Social Acceptance
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85178598928&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-48495-7_3
DO - 10.1007/978-3-031-48495-7_3
M3 - Conference contribution
AN - SCOPUS:85178598928
SN - 9783031484940
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 40
EP - 52
BT - Virtual Reality and Mixed Reality - 20th EuroXR International Conference, EuroXR 2023, Proceedings
A2 - Zachmann, Gabriel
A2 - Walczak, Krzysztof
A2 - Niamut, Omar A.
A2 - Johnsen, Kyle
A2 - Stuerzlinger, Wolfgang
A2 - Alcañiz-Raya, Mariano
A2 - Welch, Greg
A2 - Bourdot, Patrick
PB - Springer
Y2 - 29 November 2023 through 1 December 2023
ER -