Abstract
In this work we describe the steps required to render scientific data for real-time immersive displays. First, the input data needs to be taken into account for further processing. As a second step, the data needs to be reduced without losing significant information in order to enable real-time interaction. Therefore, we describe different reduction techniques and discuss advantages and disadvantages of those. As a third step, the data is integrated in a framework that is able to render the information on different display technologies. We elaborate the general workflow on a geoscientific dataset that illustrates the temperature distribution of the Earth's mantle.
Originalsprache | Englisch |
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Titel | Proceedings - 11th IEEE International Conference on eScience, eScience 2015 |
Herausgeber (Verlag) | IEEE |
Seiten | 249-254 |
Seitenumfang | 6 |
ISBN (elektronisch) | 9781467393256 |
DOIs | |
Publikationsstatus | Veröffentlicht - 22 Okt. 2015 |
Veranstaltung | International Conference on eScience 2015 - München, Deutschland Dauer: 31 Aug. 2015 → 4 Sep. 2015 http://escience2015.mnm-team.org/ |
Publikationsreihe
Name | Proceedings - 11th IEEE International Conference on eScience, eScience 2015 |
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Konferenz
Konferenz | International Conference on eScience 2015 |
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Land/Gebiet | Deutschland |
Ort | München |
Zeitraum | 31.08.2015 → 04.09.2015 |
Internetadresse |