The Ludic Potentials of Player Data

Günter Wallner, Michael Lankes

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

2 Zitate (Scopus)

Abstract

Player data has become a crucial element in game development and research. However, its direct integration as a diegetic element within games remains largely unexplored. This paper aims to inspire the games community by highlighting the potential of using player data for creating new interactions and play experiences. We raise technical, design, psychological, and ethical questions and argue for using player data more boldly and ambitiously, empowering players to shape their experiences and the game through their own data. By doing so, data transforms from being an analytical to a creative asset, seamlessly enhancing the exchange between games and players.

OriginalspracheEnglisch
TitelCHI PLAY 2023 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Redakteure/-innenJim Wallace, Jennifer R. Whitson, Beth Bonsignore, Julian Frommel, Erik Harpstead
Herausgeber (Verlag)Association for Computing Machinery, Inc
Seiten209-211
Seitenumfang3
ISBN (elektronisch)9798400700293
DOIs
PublikationsstatusVeröffentlicht - 6 Okt. 2023
Veranstaltung10th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2023 - Hybrid, Stratford, Kanada
Dauer: 10 Okt. 202313 Okt. 2023

Publikationsreihe

NameCHI PLAY 2023 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play

Konferenz

Konferenz10th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2023
Land/GebietKanada
OrtHybrid, Stratford
Zeitraum10.10.202313.10.2023

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