TY - GEN
T1 - The edutain@grid project
AU - Fahringer, Thomas
AU - Anthes, Christoph
AU - Arragon, Alexis
AU - Lipaj, Arton
AU - Müller-Iden, Jens
AU - Rawlings, Christopher
AU - Prodan, Radu
AU - Surridge, Mike
PY - 2007
Y1 - 2007
N2 - edutain@grid is an exciting and ground breaking new project making use of Grid technology. The project will identify and define a new class of applications that are highly significant for Grid computing but have not been studied in the past, which we characterise as Real-Time Online Interactive Applications (ROIA). The distinctive features that make ROIA unique include large user concurrency to a single application instance, ad-hoc connections, competition-oriented Virtual Organisations, real-time interactive response, dynamically changing control and data application flows whilst maintaining high Quality of Service (QoS), user friendly security, and novel Business-to-Consumer market models. In order to meet these challenges, the project team will develop a new middleware layer that will allow ROIA to exploit Grid computing and validate the system using two pilot applications from online gaming and e-learning domains.
AB - edutain@grid is an exciting and ground breaking new project making use of Grid technology. The project will identify and define a new class of applications that are highly significant for Grid computing but have not been studied in the past, which we characterise as Real-Time Online Interactive Applications (ROIA). The distinctive features that make ROIA unique include large user concurrency to a single application instance, ad-hoc connections, competition-oriented Virtual Organisations, real-time interactive response, dynamically changing control and data application flows whilst maintaining high Quality of Service (QoS), user friendly security, and novel Business-to-Consumer market models. In order to meet these challenges, the project team will develop a new middleware layer that will allow ROIA to exploit Grid computing and validate the system using two pilot applications from online gaming and e-learning domains.
KW - Business models
KW - E-learning
KW - Grid computing
KW - Online games
KW - Quality of service
KW - Real-time online interactive applications
KW - Scalability
KW - Service level agreement
UR - http://www.scopus.com/inward/record.url?scp=38049016936&partnerID=8YFLogxK
U2 - 10.1007/978-3-540-74430-6_16
DO - 10.1007/978-3-540-74430-6_16
M3 - Conference contribution
AN - SCOPUS:38049016936
SN - 9783540744283
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 182
EP - 187
BT - Grid Economics and Business Models - 4th International Workshop, GECON 2007, Proceedings
PB - Springer
T2 - 4th International Workshop on Grid Economics and Business Models, GECON 2007
Y2 - 28 August 2007 through 28 August 2007
ER -