Abstract
Gaze input in the context of games proves to be an interesting and challenging field. One research area is the integration of gaze interaction into the game interface (diegetic/virtual approach) and its effects on players. In order to address this issue we conducted an experimental study consisting of two game prototypes with two variants (2D platformer/3D exploration game) focusing on presence. Results show that the game genre has a strong influence on the perceived spatial presence. The type of interface (diegetic/virtual - the players' current gaze position) plays only a minor role. However, some effects can be identified: although an explicit gaze visualization may have a negative impact, the visualization is ignored by the subjects after some playtime. Furthermore, players interpret the interface sot that it matches their perceiption of the game world.
Originalsprache | Englisch |
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Titel | DiGRA 2015 |
Seitenumfang | 16 |
Publikationsstatus | Veröffentlicht - 2015 |
Veranstaltung | DiGRA 2015 - Lüneburg, Deutschland Dauer: 14 Mai 2015 → 17 Mai 2015 |
Konferenz
Konferenz | DiGRA 2015 |
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Land/Gebiet | Deutschland |
Ort | Lüneburg |
Zeitraum | 14.05.2015 → 17.05.2015 |