SUCCESS FACTORS FOR LEARNING WITH BUSINESS SIMULATION GAMES – A LITERATURE REVIEW

Carina Aichinger, Mathew Docherty, David Kronawettleitner, Sandra Mühlböck

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitrag

Abstract

This literature review is aimed at giving an overview of success factors in (digital) Business Simulation games (BSG). BSG are widely used in educational institutes like schools and universities as well as in professional training. While a large proportion of the research in this field is focused on learning success, an overview is difficult to gain due to the vast variety of different approaches, methods and foci. Moreover, latest trends in digitalization have reshaped as well as diversified the industry. In order to get a deeper insight into the current findings in BSG research on learning success, an extensive literature research was conducted, including both quantitative and qualitative research. The result is an integrative literature review summarizing and categorizing the current state of the art regarding success factors in BSG, using the Kirkpatrick model of success (Kirkpatrick, 2006) as a theoretical background. The goal is to provide a summary of the current research on success in BSG, as well as to facilitate successful development and implementation of (digital) BSG. The findings show several key factors important for promoting learning success with BSG.
Titel in ÜbersetzungSUCCESS FACTORS FOR LEARNING WITH BUSINESS SIMULATION GAMES – A LITERATURE REVIEW
OriginalspracheDeutsch
TitelSUCCESS FACTORS FOR LEARNING WITH BUSINESS SIMULATION GAMES – A LITERATURE REVIEW
Seiten3706-3710
DOIs
PublikationsstatusVeröffentlicht - 2019
VeranstaltungEDULEARN19 11th International Conference on Education and New Learning Technologies - Palma, Spain, Spanien
Dauer: 1 Juli 20193 Juli 2019
https://iated.org/edulearn/

Konferenz

KonferenzEDULEARN19 11th International Conference on Education and New Learning Technologies
Land/GebietSpanien
OrtPalma, Spain
Zeitraum01.07.201903.07.2019
Internetadresse

Schlagwörter

  • business simulation games
  • serious games
  • learning success
  • adult education
  • simulation-based learning

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