Stage & Play: Using Game Technologies in the Context of Digitally-mediated Theater Performances

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

1 Zitat (Scopus)

Abstract

This paper explores integrating game engine technologies into theater production to create interactive and immersive experiences. Our research, in collaboration with the Landestheater Linz, demonstrates how digital technologies can enhance traditional theater, making it more appealing to audiences through real-time audience interaction and extended reality elements. During the project, both the opportunities and challenges were discovered, emphasizing the need for technical expertise, iterative development, and collaborative workflows. Expert interviews underscore the importance of a common language between technical and artistic teams and reveal the educational potential of digital theater. This research lays the groundwork for future developments in digital theater, aiming to bridge the gap between traditional theatrical methods and modern digital capabilities.

OriginalspracheEnglisch
TitelCHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Herausgeber (Verlag)Association for Computing Machinery, Inc
Seiten85-90
Seitenumfang6
ISBN (elektronisch)9798400706929
DOIs
PublikationsstatusVeröffentlicht - 14 Okt. 2024
Veranstaltung11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024 - Tampere, Finnland
Dauer: 14 Okt. 202417 Okt. 2024

Publikationsreihe

NameCHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play

Konferenz

Konferenz11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024
Land/GebietFinnland
OrtTampere
Zeitraum14.10.202417.10.2024

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