Simulation-based business game for teaching methods in logistics and production

Alexander Hübl, Gudrun Fischer

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

4 Zitate (Scopus)

Abstract

Uncertainty in planning tasks such as processing times, set-up times, customer required lead times, due dates, time to failure, time to repair and the complexity in terms of product variety, outsourcing, short lead times, low inventory levels, low costs and high utilization are major hurdles for planning logistics and production processes. This paper introduces a simulation-based business game for methods in planning logistics and production processes. Basic methods such as material requirement planning (MRP), Constant work in progress (Conwip), Kanban, reorder policies, dispatching rules, basic demand forecasting methods and master production schedule (MPS) are implemented in the game. Due to the generic environment additional methods can be implemented efficiently. The midterm planning concept sales and operations planning (S&OP) is implemented as well, where the gamers have to act as managers responsible for purchasing, production, sales and finance. Their target is to identify sales and production volumes for the next planning periods.

OriginalspracheEnglisch
Titel2017 Winter Simulation Conference, WSC 2017
Redakteure/-innenVictor Chan
Seiten4228-4239
Seitenumfang12
ISBN (elektronisch)9781538634288
DOIs
PublikationsstatusVeröffentlicht - 28 Jun 2017
Veranstaltung2017 Winter Simulation Conference - Las Vegas, Nevada, USA/Vereinigte Staaten
Dauer: 3 Dez 20176 Dez 2017

Publikationsreihe

NameProceedings - Winter Simulation Conference
ISSN (Print)0891-7736

Konferenz

Konferenz2017 Winter Simulation Conference
LandUSA/Vereinigte Staaten
OrtLas Vegas, Nevada
Zeitraum03.12.201706.12.2017

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