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Real or unreal? An evaluation setting for emotional characters using unreal technology

  • Manfred Eckschlager*
  • , Michael Lankes
  • , Regina Bernhaupt
  • *Korrespondierende/r Autor/-in für diese Arbeit

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

4 Zitate (Scopus)

Abstract

This paper sketches a setup to perform user experience tests on game characters which act emotionally based on their personality and situation. The test setting is primarily designed to benchmark Nemesys, a system designed to elicit emotions based on an artificial neural network that is able to learn six basic emotional states. Nemesys is based on models drawn from the state of the art in modeling emotions in the field of psychology and also includes the Five-Factor Model of Personality to represent different personalities.The test and application scenario employs the commercial 3D game engine from Unreal Tournament 2003, a stereoscopic projecting of the scene and biofeedback measurements of the affective state of the player.

OriginalspracheEnglisch
TitelProceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
Seiten375-376
Seitenumfang2
DOIs
PublikationsstatusVeröffentlicht - 2005
Extern publiziertJa
Veranstaltung2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05 - Valencia, Spanien
Dauer: 15 Juni 200517 Juni 2005

Publikationsreihe

NameACM International Conference Proceeding Series
Band265

Konferenz

Konferenz2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
Land/GebietSpanien
OrtValencia
Zeitraum15.06.200517.06.2005

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