Abstract
Avatars in virtual reality (VR) enable embodied experiences and induce the Proteus efect-a shift in behavior and attitude to mimic one's digital representation. Previous work found that avatars associated with physical strength can decrease users' perceived exertion when performing physical tasks. However, it is unknown if an avatar's appearance can also infuence the user's physiological response to exercises. Therefore, we conducted an experiment with 24 participants to investigate the efect of avatars' athleticism on heart rate and perceived exertion while cycling in VR following a standardized protocol. We found that the avatars' athleticism has a signifcant and systematic efect on users' heart rate and perceived exertion. We discuss potential moderators such as body ownership and users' level of ftness. Our work contributes to the emerging area of VR exercise systems.
| Originalsprache | Englisch |
|---|---|
| Titel | CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems |
| Untertitel | Making Waves, Combining Strengths |
| Herausgeber (Verlag) | Association for Computing Machinery |
| ISBN (elektronisch) | 9781450380966 |
| ISBN (Print) | 9781450380966 |
| DOIs | |
| Publikationsstatus | Veröffentlicht - 6 Mai 2021 |
| Extern publiziert | Ja |
Publikationsreihe
| Name | Conference on Human Factors in Computing Systems - Proceedings |
|---|
UN SDGs
Dieser Output leistet einen Beitrag zu folgendem(n) Ziel(en) für nachhaltige Entwicklung
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SDG 3 – Gute Gesundheit und Wohlergehen
Schlagwörter
- Body ownership illusion
- Health intervention
- Perception of efort
- Proteus efect
- Virtual embodiment
- Virtual reality
- Vr cycling
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