Physically-based interaction for networked virtual environments

Christoph Anthes, Roland Landertshamer, Jens Volkert

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

Abstract

Physics engines are gaining importance in the area of computer games to create better visual experiences. In the context of networked Virtual Reality (VR) applications they can be useful to provide new interaction possibilities. This paper will provide an introduction into the area of physics simulation and the use of it to create more realistic and interactive multi-user virtual worlds. Examples for the usefulness of such physics engines can be found in a variety of training applications.

OriginalspracheEnglisch
TitelComputational Science - ICCS 2007 - 7th International Conference, Proceedings
Herausgeber (Verlag)Springer
Seiten776-783
Seitenumfang8
AuflagePART 2
ISBN (Print)9783540725855
DOIs
PublikationsstatusVeröffentlicht - 2007
Extern publiziertJa
Veranstaltung7th International Conference on Computational Science, ICCS 2007 - Beijing, China
Dauer: 27 Mai 200730 Mai 2007

Publikationsreihe

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NummerPART 2
Band4488 LNCS
ISSN (Print)0302-9743
ISSN (elektronisch)1611-3349

Konferenz

Konferenz7th International Conference on Computational Science, ICCS 2007
Land/GebietChina
OrtBeijing
Zeitraum27.05.200730.05.2007

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