TY - GEN
T1 - Physically-based interaction for networked virtual environments
AU - Anthes, Christoph
AU - Landertshamer, Roland
AU - Volkert, Jens
PY - 2007
Y1 - 2007
N2 - Physics engines are gaining importance in the area of computer games to create better visual experiences. In the context of networked Virtual Reality (VR) applications they can be useful to provide new interaction possibilities. This paper will provide an introduction into the area of physics simulation and the use of it to create more realistic and interactive multi-user virtual worlds. Examples for the usefulness of such physics engines can be found in a variety of training applications.
AB - Physics engines are gaining importance in the area of computer games to create better visual experiences. In the context of networked Virtual Reality (VR) applications they can be useful to provide new interaction possibilities. This paper will provide an introduction into the area of physics simulation and the use of it to create more realistic and interactive multi-user virtual worlds. Examples for the usefulness of such physics engines can be found in a variety of training applications.
UR - http://www.scopus.com/inward/record.url?scp=38049120413&partnerID=8YFLogxK
U2 - 10.1007/978-3-540-72586-2_110
DO - 10.1007/978-3-540-72586-2_110
M3 - Conference contribution
AN - SCOPUS:38049120413
SN - 9783540725855
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 776
EP - 783
BT - Computational Science - ICCS 2007 - 7th International Conference, Proceedings
PB - Springer
T2 - 7th International Conference on Computational Science, ICCS 2007
Y2 - 27 May 2007 through 30 May 2007
ER -