Personalization in serious and persuasive games and gamified interactions

Marc Busch, Elke Mattheiss, Rita Orji, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, Lennart Nacke, Manfred Tscheligi

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

62 Zitate (Scopus)

Abstract

Serious and persuasive games and gamified interactions have become popular in the last years, especially in the realm of behavior change support systems. They have been used as tools to support and influence human behavior in a variety of fields, such as health, sustainability, education, and security. It has been shown that personalized serious and persuasive games and gamified interactions can increase effectivity of supporting behavior change compared to "one-size-fits all"-systems. However, how serious games and gamified interactions can be personalized, which factors can be used to personalize (e.g. personality, gender, persuadability, player types, gamification user types, states, contextual/situational variables), what effect personalization has (e.g. on player/user experience) and whether there is any return on investment is still largely unexplored. This full-day workshop aims at bringing together the academic and industrial community as well as the gaming and gamification community to jointly explore these topics and define a future roadmap.

OriginalspracheEnglisch
TitelCHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
Herausgeber (Verlag)Association for Computing Machinery, Inc
Seiten811-816
Seitenumfang6
ISBN (elektronisch)9781450334662
DOIs
PublikationsstatusVeröffentlicht - 5 Okt. 2015
Veranstaltung2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015 - London, Großbritannien/Vereinigtes Königreich
Dauer: 5 Okt. 20157 Okt. 2015

Publikationsreihe

NameCHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play

Konferenz

Konferenz2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015
Land/GebietGroßbritannien/Vereinigtes Königreich
OrtLondon
Zeitraum05.10.201507.10.2015

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