No Need to Stop – Exploring Smartphone Interaction Paradigms While Cycling

Wolfgang Hochleitner, David Sellitsch, Daniel Rammer, Andrea Aschauer, Elke Mattheiss, Georg Regal, Manfred Tscheligi

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitrag

4 Zitate (Scopus)

Abstract

Current apps for cyclists follow the “stop-to-interact” paradigm, neglecting that people interact with their smartphones in motion. We conducted two studies to explore paradigms for interaction that can be applied while cycling. In an enactment study, participants freely explored movements suitable for interaction while using a bicycle trainer and discussed respective requirements and constraints. The analysis of the interaction movements and the group discussion showed that users preferred to keep their hands on the handlebars while performing subtle gestures with their fingers. Based on this we performed an outdoor study focused on interacting with a smartphone game while riding a bicycle, using three interaction options: buttons on the handlebars, the phone’s touchscreen, and a wristband activated by flipping the wrist. Using buttons resulted in a significantly lower physical demand and significantly lower frustration compared to the other alternatives, as well as better task performance compared to interacting using the wristband.
OriginalspracheEnglisch
TitelMUM 2017 - 16th International Conference on Mobile and Ubiquitous Multimedia, Proceedings
Redakteure/-innenJulie Williamson, Stefan Schneegass
Seiten177-187
Seitenumfang11
ISBN (elektronisch)9781450353786
DOIs
PublikationsstatusVeröffentlicht - 26 Nov 2017
Veranstaltung16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017) - Stuttgart, Deutschland
Dauer: 26 Nov 201729 Nov 2017
http://www.mum-conf.org/2017/

Publikationsreihe

NameACM International Conference Proceeding Series

Konferenz

Konferenz16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017)
Land/GebietDeutschland
OrtStuttgart
Zeitraum26.11.201729.11.2017
Internetadresse

Schlagwörter

  • Interaction design
  • enactment
  • mobile interaction
  • input modalities
  • cycling

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