Net'O'Drom- An example for the development of networked immersive VR applications

Christoph Anthes, Alexander Wilhelm, Roland Landertshamer, Helmut Bressler, Jens Volkert

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

2 Zitate (Scopus)

Abstract

Developing Networked Virtual Environments (NVEs) is a challenging task. Designers and programmers of such an application can encounter many pitfalls. For a public event, a night of science, a networked Virtual Reality (VR) application had to be designed and implemented. This paper will describe the technical and conceptual design of this application - The Net'O'Drom game. Possible pitfalls during the design and implementation of NVEs will be pointed out and suggestions on how to overcome these issues will be given. A closer look at the problem areas of physics, network communication and graphical effects is taken.

OriginalspracheEnglisch
TitelComputational Science - ICCS 2007 - 7th International Conference, Proceedings
Herausgeber (Verlag)Springer
Seiten752-759
Seitenumfang8
AuflagePART 2
ISBN (Print)9783540725855
DOIs
PublikationsstatusVeröffentlicht - 2007
Extern publiziertJa
Veranstaltung7th International Conference on Computational Science, ICCS 2007 - Beijing, China
Dauer: 27 Mai 200730 Mai 2007

Publikationsreihe

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NummerPART 2
Band4488 LNCS
ISSN (Print)0302-9743
ISSN (elektronisch)1611-3349

Konferenz

Konferenz7th International Conference on Computational Science, ICCS 2007
Land/GebietChina
OrtBeijing
Zeitraum27.05.200730.05.2007

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