Abstract
Although optical tracking systems greatly facilitate co-located multiplayer gaming experiences, they offer somewhat limited input and output modalities for increased player interaction. This demo presents MoCo, a framework for integrating mobile devices into a floor-based gaming environment to utilize their sensors and input/output capabilities. Two game prototypes, LazorLab and LazorArena, demonstrate how mobile devices are integrated into an application with a custom floor-projection and laser-tracking system.
Originalsprache | Englisch |
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Titel | MUM 2015 - Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia |
Redakteure/-innen | Enrico Rukzio, Michael Roland, Rene Mayrhofer, Clemens Holzmann, Jonna Hakkila |
Herausgeber (Verlag) | ACM Press |
Seiten | 412-416 |
Seitenumfang | 5 |
ISBN (elektronisch) | 9781450336055 |
DOIs | |
Publikationsstatus | Veröffentlicht - 30 Nov. 2015 |
Veranstaltung | 14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015) - Linz, Österreich Dauer: 30 Nov. 2015 → 2 Dez. 2015 http://www.mum-conf.org/2015/ |
Publikationsreihe
Name | ACM International Conference Proceeding Series |
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Band | 30-November-2015 |
Konferenz
Konferenz | 14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015) |
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Land/Gebiet | Österreich |
Ort | Linz |
Zeitraum | 30.11.2015 → 02.12.2015 |
Internetadresse |
Schlagwörter
- Co-located game
- game development
- mobile
- laser-tracking