TY - GEN
T1 - MobiZone
T2 - 12th International Conference on Mobile and Ubiquitous Multimedia, MUM 2013
AU - Rader, Markus
AU - Holzmann, Clemens
AU - Rukzio, Enrico
AU - Seifert, Julian
N1 - Copyright:
Copyright 2014 Elsevier B.V., All rights reserved.
PY - 2013
Y1 - 2013
N2 - T Current interactive surfaces do not support user identifica- tion. Hence, personalized applications that consider user- specific access control are not possible. Diverse approaches for identifying and distinguishing users have been investi- gated in previous research. Token-based approaches { e.g., which utilize the user's mobile phone { are especially promis- ing, as they also allow for consideration of the user's personal digital context (e.g., stored messages, contacts, or media data). However, existing interaction techniques are limited regarding their ability to enable users to manipulate (e.g., select or copy) multiple items at the same time, as they are cumbersome when the number of les exceeds a certain amount. We present MobiZone, a technique that enables users to interact with large numbers of items on an inter- active surface while enabling personalized access by using the mobile phone as a token. MobiZone provides a spatial zone that can be positioned, resized and associated with any action according to the user's needs; items enclosed by the zone can be manipulated simultaneously. We present three interaction techniques (FlashLight&Control, Remote&Con- trol, and Place&Control) that enable users to control the zone. Additionally, we report the results of a comparative user study in which we compared the different interaction techniques for MobiZone. The results indicate that users are fastest with Remote&Control, and they also rated Re- mote&Control slightly higher than the other techniques.
AB - T Current interactive surfaces do not support user identifica- tion. Hence, personalized applications that consider user- specific access control are not possible. Diverse approaches for identifying and distinguishing users have been investi- gated in previous research. Token-based approaches { e.g., which utilize the user's mobile phone { are especially promis- ing, as they also allow for consideration of the user's personal digital context (e.g., stored messages, contacts, or media data). However, existing interaction techniques are limited regarding their ability to enable users to manipulate (e.g., select or copy) multiple items at the same time, as they are cumbersome when the number of les exceeds a certain amount. We present MobiZone, a technique that enables users to interact with large numbers of items on an inter- active surface while enabling personalized access by using the mobile phone as a token. MobiZone provides a spatial zone that can be positioned, resized and associated with any action according to the user's needs; items enclosed by the zone can be manipulated simultaneously. We present three interaction techniques (FlashLight&Control, Remote&Con- trol, and Place&Control) that enable users to control the zone. Additionally, we report the results of a comparative user study in which we compared the different interaction techniques for MobiZone. The results indicate that users are fastest with Remote&Control, and they also rated Re- mote&Control slightly higher than the other techniques.
KW - Interactive surface
KW - Mobile phone
KW - Spatial control
UR - http://www.scopus.com/inward/record.url?scp=84893404125&partnerID=8YFLogxK
U2 - 10.1145/2541831.2541836
DO - 10.1145/2541831.2541836
M3 - Conference contribution
SN - 9781450326483
T3 - Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, MUM 2013
BT - Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, MUM 2013
PB - ACM Press
Y2 - 2 December 2013 through 5 December 2013
ER -