Abstract
We examine the requirements for sociability in games and assess their relevance for co-located play in a public space game. Particular focus is placed on the design of different player roles and a smooth transition between these roles. Observations from an initial public exhibition of the game are discussed and ideas for future work are presented.
Originalsprache | Englisch |
---|---|
Titel | Proceedings of the CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games |
Seiten | 23-28 |
Publikationsstatus | Veröffentlicht - 2013 |
Veranstaltung | CHI 2013: 31st International Conference on Human Factors in Computing Systems, Paris, Austin - Paris, Frankreich Dauer: 27 Apr. 2013 → 2 Mai 2013 http://chi2013.acm.org/ |
Konferenz
Konferenz | CHI 2013: 31st International Conference on Human Factors in Computing Systems, Paris, Austin |
---|---|
Land/Gebiet | Frankreich |
Ort | Paris |
Zeitraum | 27.04.2013 → 02.05.2013 |
Internetadresse |
Schlagwörter
- computer games
- sociability
- large public display
- co-location