TY - JOUR
T1 - Learning Special Input Methods with Personalized Game Applications
AU - Neumayr, Thomas
AU - Augstein, Mirjam
AU - Vrecer, Stephan
AU - Kurschl, Werner
AU - Altmann, Josef
N1 - Publisher Copyright:
Copyright © 2016 bei den Autoren.
PY - 2016
Y1 - 2016
N2 - Personalization in interactive systems can take a variety of appearances, e.g., in the form of individually tailored content presentation, adaptive navigation concepts or layouts. It has been discussed in a number of domains such as e-learning, search or information retrieval and has become an important aspect also in the general context of human-computer interaction. The presented project focuses on the personalization of the interaction process itself. It provides a user modelling framework with emphasis on users’ interaction abilities and an infrastructure for i) the personalized and automated selection and configuration of input devices as well as ii) the individually tailored process of interaction with the applications using the framework. This short paper outlines the process of and relations among interaction modeling, further individual training of interaction abilities and personalized application configuration using the example of two simple games that make use of the framework.
AB - Personalization in interactive systems can take a variety of appearances, e.g., in the form of individually tailored content presentation, adaptive navigation concepts or layouts. It has been discussed in a number of domains such as e-learning, search or information retrieval and has become an important aspect also in the general context of human-computer interaction. The presented project focuses on the personalization of the interaction process itself. It provides a user modelling framework with emphasis on users’ interaction abilities and an infrastructure for i) the personalized and automated selection and configuration of input devices as well as ii) the individually tailored process of interaction with the applications using the framework. This short paper outlines the process of and relations among interaction modeling, further individual training of interaction abilities and personalized application configuration using the example of two simple games that make use of the framework.
UR - http://www.scopus.com/inward/record.url?scp=85138722889&partnerID=8YFLogxK
U2 - 10.18420/muc2016-ws05-0002
DO - 10.18420/muc2016-ws05-0002
M3 - Conference article
AN - SCOPUS:85138722889
SN - 1617-5468
JO - Lecture Notes in Informatics (LNI), Proceedings - Series of the Gesellschaft fur Informatik (GI)
JF - Lecture Notes in Informatics (LNI), Proceedings - Series of the Gesellschaft fur Informatik (GI)
T2 - Mensch und Computer 2016, MuC 2016 - Workshopband - Human and Computer 2016, MuC 2016 - Workshop Proceedings
Y2 - 4 September 2016 through 7 September 2016
ER -