It is not rocket science. It is collaborative play for old and young!

Moritz Rührlinger, Fabiola Gattringer, Barbara Stiglbauer, Jürgen Hagler, Michael Lankes, Clemens Holzmann

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

4 Zitate (Scopus)

Abstract

Our submission describes the design, development and evaluation of an intergenerational game prototype called Cosmonauts. The aim of the prototype is to identify design factors for intergenerational games that are easy to learn, feature a simple and intuitive control scheme, and offer a certain amount of depth that keeps players enjoying themselves. In detail, our work investigates how different game features (collaborative creation of game content vs. predefined game content) and interaction techniques (tangible objects vs. touchscreen interaction) effect the game experience of old and young (investigated factors: relatedness, autonomy, competence, and enjoyment). Results show that implementing a collaborative creation of game content improves overall game enjoyment, and using tangible objects benefits social relatedness in a collaborative game setting.

OriginalspracheEnglisch
Titel2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018
Redakteure/-innenJoao L. Vilaca, Duarte Duque, Nuno Rodrigues, Nuno Dias, Thomas Grechenig
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers Inc.
Seiten1-7
Seitenumfang7
ISBN (elektronisch)9781538662984
DOIs
PublikationsstatusVeröffentlicht - 29 Juni 2018
Veranstaltung6th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2018 - Vienna, Österreich
Dauer: 16 Mai 201818 Mai 2018

Publikationsreihe

Name2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018

Konferenz

Konferenz6th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2018
Land/GebietÖsterreich
OrtVienna
Zeitraum16.05.201818.05.2018

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