TY - GEN
T1 - Investigation of a Pitch Function for Motion-Based VR Bicycle Simulators
AU - Wang, Yu
AU - Steinmetz, Martin
AU - Dorfbauer, Sonja
AU - Michahelles, Florian
AU - Wintersberger, Philipp
N1 - Funding Information:
This publication is supported by the “Mobility of the Future” program of the Austrian Research Promotion Agency (FFG) under Grant No. FO999893961 (Eternity Bike).
Publisher Copyright:
© 2023 Owner/Author.
PY - 2023/4/19
Y1 - 2023/4/19
N2 - Research on cycling safety and comfort is becoming increasingly relevant in the domain of human-computer interaction. Many studies presented so far have been conducted on static bicycle simulators, which suffer problems of immersion and simulator sickness. Since previous publications on simulator design have suggested a positive effect of simulator tilt (lateral motion), we investigated the potential of simulator pitch (longitudinal motion). N=31 participants completed a test track with multiple flat, up-, and downhill sections while being supported with different pitch modes and a baseline without any motion. Our results suggest only a small impact of simulator pitch on simulator sickness and perceived immersion. However, we found out that study participants adjusted their pedaling strength based on the inclination of the test track, which we attribute to the plausibility illusion in virtual reality. The experiment contributes to the design of virtual reality bicycle simulators at different degrees of fidelity.
AB - Research on cycling safety and comfort is becoming increasingly relevant in the domain of human-computer interaction. Many studies presented so far have been conducted on static bicycle simulators, which suffer problems of immersion and simulator sickness. Since previous publications on simulator design have suggested a positive effect of simulator tilt (lateral motion), we investigated the potential of simulator pitch (longitudinal motion). N=31 participants completed a test track with multiple flat, up-, and downhill sections while being supported with different pitch modes and a baseline without any motion. Our results suggest only a small impact of simulator pitch on simulator sickness and perceived immersion. However, we found out that study participants adjusted their pedaling strength based on the inclination of the test track, which we attribute to the plausibility illusion in virtual reality. The experiment contributes to the design of virtual reality bicycle simulators at different degrees of fidelity.
KW - Cycling simulation
KW - immersion
KW - physical simulator
KW - presence
KW - simulator sickness
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85158162443&partnerID=8YFLogxK
U2 - 10.1145/3544549.3585623
DO - 10.1145/3544549.3585623
M3 - Conference contribution
AN - SCOPUS:85158162443
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2023 - Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
T2 - 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023
Y2 - 23 April 2023 through 28 April 2023
ER -