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Investigating the Effects of Sweating Avatars on Physiological and Perceptual Responses During Low- and High-Intensity Cycling in Virtual Reality

  • Brenden Grace
  • , Stephan Selinger
  • , Philipp Wintersberger
  • , Martin Kocur*
  • *Korrespondierende/r Autor/-in für diese Arbeit

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

3 Zitate (Scopus)

Abstract

Virtual reality (VR) enables users to experience avatars as their own body. Avatars can induce the Proteus effect — a shift in behavior and perception conforming to the avatar’s appearance. Previous work found that sweaty avatars can reduce the perceived exertion while cycling in VR. However, it is unknown if the effects of sweaty avatars depend on the cycling intensity and if they can also influence physiological responses. Hence, we conducted a study to investigate the effects of sweaty avatars on breathing responses and perception of effort while cycling at low and high intensities. We found that participants’ oxygen consumption and perception of effort was only influenced by the sweaty appearance of the avatar during low-intensity cycling. Results suggest that an avatar’s sweaty appearance can influence breathing and perceptual responses, however, only during low-intensity workloads. Our work contributes to the Proteus effect on physiological and perceptual responses in VR.

OriginalspracheEnglisch
TitelCHI EA 2025 - Extended Abstracts of the 2025 CHI Conference on Human Factors in Computing Systems
Herausgeber (Verlag)Association for Computing Machinery
ISBN (elektronisch)9798400713958
DOIs
PublikationsstatusVeröffentlicht - 26 Apr. 2025
Veranstaltung2025 CHI Conference on Human Factors in Computing Systems, CHI EA 2025 - Yokohama, Japan
Dauer: 26 Apr. 20251 Mai 2025

Publikationsreihe

NameConference on Human Factors in Computing Systems - Proceedings

Konferenz

Konferenz2025 CHI Conference on Human Factors in Computing Systems, CHI EA 2025
Land/GebietJapan
OrtYokohama
Zeitraum26.04.202501.05.2025

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