Abstract
This paper is dedicated to the analysis of two works produced by two contemporary artists, more specifically ”Rachael is not real” by Matthias Winckelmann and ”Machine Hallucination”, by Refik Anadol, having as convergence point the generative method of production employed in both. The article describes both works using, as theoretical foundation, the most widely accepted definition of Generative Art and reveals
nuances of both works that might not be fully comprehended by the current theory. Finally, the article looks at some of the most recent technological advances and their impact on the art world, such as Artificial Intelligence, which have been used to create art, and proposes a reflection on the importance of revisiting theoretical definitions in order for them to be able to keep up with the technical evolution of art.
nuances of both works that might not be fully comprehended by the current theory. Finally, the article looks at some of the most recent technological advances and their impact on the art world, such as Artificial Intelligence, which have been used to create art, and proposes a reflection on the importance of revisiting theoretical definitions in order for them to be able to keep up with the technical evolution of art.
Originalsprache | Englisch |
---|---|
Seiten | 523-529 |
Publikationsstatus | Veröffentlicht - 10 Juni 2022 |
Veranstaltung | 27th International Symposium on Electronic Art: POSSIBLES - Barcelona, Spanien Dauer: 10 Juni 2022 → 16 Juni 2022 https://isea2022.isea-international.org/ |
Konferenz
Konferenz | 27th International Symposium on Electronic Art |
---|---|
Land/Gebiet | Spanien |
Zeitraum | 10.06.2022 → 16.06.2022 |
Internetadresse |
Schlagwörter
- Media Art
- Animation
- Expanded Animation