Hover Loop: A New Approach to Locomotion in Virtual Reality

Philipp Schuhbauer, Laurin Muth, Julia Grötsch, Johannes Wiesneth, Johannes Dengler, Martin Kocur, Michael Lankes

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

3 Zitate (Scopus)

Abstract

Head-mounted displays for virtual reality gaming are getting cheaper and more popular, but locomotion in VR has been a problem up to now. We developed a new method of moving in VR. In short, the new input device consists of a wooden board to stand on, an innertube to support leaning, and a gyro sensor to track it. A VR racing game was developed to evaluate our approach that features different racing modes and an object collection mode. 22 users tested these modes. Though some issues occurred (e.g., the need to hold on to something), none of the participants showed symptoms of motion sickness. Results imply the potential of the new controller concept and further research directions.
OriginalspracheEnglisch
TitelCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
Herausgeber (Verlag)ACM Press
Seiten111-116
Seitenumfang6
ISBN (elektronisch)9781450368711
ISBN (Print)978-1-4503-6871-1
DOIs
PublikationsstatusVeröffentlicht - 17 Okt. 2019
VeranstaltungCHI PLAY '19: Annual Symposium on Computer-Human Interaction in Play - Barcelona, Spanien
Dauer: 22 Okt. 201922 Okt. 2019

Publikationsreihe

NameCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play

Konferenz

KonferenzCHI PLAY '19: Annual Symposium on Computer-Human Interaction in Play
Land/GebietSpanien
OrtBarcelona
Zeitraum22.10.201922.10.2019

Fingerprint

Untersuchen Sie die Forschungsthemen von „Hover Loop: A New Approach to Locomotion in Virtual Reality“. Zusammen bilden sie einen einzigartigen Fingerprint.

Zitieren