TY - JOUR
T1 - Grand Challenges in Cross Reality
AU - Anthes, Christoph
AU - Billinghurst, Mark
AU - Grünefeld, Uwe
AU - Jetter, Hans-Christian
AU - Liang, Hai-Ning
AU - Maurer, Frank
AU - Aigner, David
AU - Anslow, Craig
AU - Bataille, Guillaume
AU - Campbell, Abraham G.
AU - Friedl-Knirsch, Judith
AU - Gall, Alexander
AU - Guarese, Renan
AU - Hubenschmid, Sebastian
AU - Li, Yue
AU - Pointecker, Fabian
AU - Riegler, Andreas
AU - Roth, Daniel
AU - Vanukuru, Rishi
AU - Wang, Nanjia
AU - Yu, Lingyun
AU - Zagermann, Johannes
AU - Zielasko, Daniel
N1 - Publisher Copyright:
© 1995-2012 IEEE.
PY - 2026/1/1
Y1 - 2026/1/1
N2 - Cross Reality (CR) is a new emerging field based on the current developments in Mixed Reality hardware, especially supported by the broad market penetration of video-based see-through Head-Mounted Displays. It refers to applications that span across different stages (real, Augmented Reality, Augmented Virtuality, Virtual Reality) of the reality-virtuality continuum, where users are interconnected between different stages and/or are able to transition between these stages. This publication follows the concept of other grand challenges publications and reflects the discussion of various researchers invested in CR. After an initial discussion at the 1st Joint Workshop on Cross Reality at IEEE ISMAR 2023, six topic groups have been identified, leading to 22 challenges, which were discussed in groups over the period of multiple months. The discussion of these challenges should act as a road map for future research in the area of CR.
AB - Cross Reality (CR) is a new emerging field based on the current developments in Mixed Reality hardware, especially supported by the broad market penetration of video-based see-through Head-Mounted Displays. It refers to applications that span across different stages (real, Augmented Reality, Augmented Virtuality, Virtual Reality) of the reality-virtuality continuum, where users are interconnected between different stages and/or are able to transition between these stages. This publication follows the concept of other grand challenges publications and reflects the discussion of various researchers invested in CR. After an initial discussion at the 1st Joint Workshop on Cross Reality at IEEE ISMAR 2023, six topic groups have been identified, leading to 22 challenges, which were discussed in groups over the period of multiple months. The discussion of these challenges should act as a road map for future research in the area of CR.
KW - Cross reality
KW - grand challenges
KW - reality-virtuality continuum
UR - https://www.scopus.com/pages/publications/105039599222
U2 - 10.1109/TVCG.2026.3695303
DO - 10.1109/TVCG.2026.3695303
M3 - Article
SN - 1077-2626
SP - 1
EP - 20
JO - IEEE Transactions on Visualization and Computer Graphics
JF - IEEE Transactions on Visualization and Computer Graphics
ER -