Game Changer: Designing Co-Located Games that Utilize Player Proximity

Jeremiah Diephuis, Andreas Friedl, Georgi Yordanov Kostov, Poorya Piroozan, Daniel Wilfinger

Publikation: KonferenzbeitragAbstractBegutachtung

Abstract

The Game Changer Suite is a collection of multiplayer game prototypes developed to explore cooperative and competitive gameplay in a co-located setting. In particular, the game mechanics employed by each of the Game Changer prototypes utilize the respective proximity of players to encourage them either to work together or compete against each other in different scenarios. Although preliminary gameplay analysis suggests that the utilization of player proximity is effective in fostering player awareness and safety in a co-located game, unintended player behavior was also observed that may require further measures.
Titel in ÜbersetzungGame Changer: Designing Co-Located Games that Utilize Player Proximity
OriginalspracheDeutsch
PublikationsstatusVeröffentlicht - 2015
VeranstaltungDiGRA 2015 - Lüneburg, Deutschland
Dauer: 14 Mai 201517 Mai 2015

Konferenz

KonferenzDiGRA 2015
Land/GebietDeutschland
OrtLüneburg
Zeitraum14.05.201517.05.2015

Schlagwörter

  • Game design
  • co-located play
  • player proximity

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