Game Changer : a (Game)Space for Intercultural Play?

Jeremiah Diephuis, Georgi Yordanov Kostov, Andreas Friedl, Poorya Piroozan, Daniel Wilfinger

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

Abstract

The Game Changer Suite is a collection of multiplayer game prototypes developed to explore cooperative and competitive gameplay in a co-located setting. In particular, the game mechanics employed by each of the Game Changer prototypes utilize the respective proximity of players to encourage them either to work together or compete against each other in different scenarios. Preliminary observation and video analysis of gameplay during an international festival indicate that although the games effectively foster ad-hoc cooperation and coordinated efforts, preferences regarding comfortable levels of personal distance still play a vital role in how the games are played.
OriginalspracheEnglisch
TitelProceedings Cross-Cultural Business Conference 2015
Herausgeber (Verlag)Shaker Verlag
Seiten324-333
ISBN (Print)9783844036466
PublikationsstatusVeröffentlicht - 2015
VeranstaltungCross-Cultural Business Conference 2015 - Steyr, Österreich
Dauer: 21 Mai 201522 Mai 2015

Konferenz

KonferenzCross-Cultural Business Conference 2015
Land/GebietÖsterreich
OrtSteyr
Zeitraum21.05.201522.05.2015

Schlagwörter

  • game design
  • co-located game
  • intercultural setting

Fingerprint

Untersuchen Sie die Forschungsthemen von „Game Changer : a (Game)Space for Intercultural Play?“. Zusammen bilden sie einen einzigartigen Fingerprint.

Zitieren