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Facial expressions as game input with different emotional feedback conditions

  • Michael Lankes
  • , Stefan Riegler
  • , Astrid Weiss
  • , Thomas Mirlacher
  • , Michael PIrker
  • , Thomas Scherndl
  • , Manfred Tscheligi

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

39 Zitate (Scopus)

Abstract

We propose a game design approach that utilizes facial expressions as an input method under different emotional feedback configurations. A study was conducted in a shopping centre to assess our game "EmoFlowers" focusing on user experience and user effectiveness. The study revealed that interaction with a game via facial expression is perceived naturally, is easy to learn, and provides a positive user experience.

OriginalspracheEnglisch
TitelProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
Seiten253-256
Seitenumfang4
DOIs
PublikationsstatusVeröffentlicht - 2008
Veranstaltung2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 - Yokohama, Japan
Dauer: 3 Dez. 20085 Dez. 2008

Publikationsreihe

NameProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008

Konferenz

Konferenz2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
Land/GebietJapan
OrtYokohama
Zeitraum03.12.200805.12.2008

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