Eyeplay revisited: Past, present and future challenges for eye-based interaction in games

Michael Lankes, Joshua Newn, Bernhard Maurer, Eduardo Velloso, Martin Dechant, Hans Gellersen

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

7 Zitate (Scopus)

Abstract

What are current and future challenges that incorporating eye tracking into game design and development creates? The Second EyePlay workshop brings together academic researchers and industry practitioners from the fields of eye tracking and games to explore these questions. In recent years, gaming has been at the forefront of the commercial popularization of eye tracking. In this workshop, we will share experiences in the development of gaze-enabled games, discuss best practices and tools, and explore future challenges for research. Topics of interest lie at the intersection of eye tracking and games including, but limited to, novel interaction techniques and game mechanics, development processes and tools, accessible games, evaluation, and future visions.

OriginalspracheEnglisch
TitelCHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
Herausgeber (Verlag)Association for Computing Machinery, Inc
Seiten689-693
Seitenumfang5
ISBN (elektronisch)9781450359689
DOIs
PublikationsstatusVeröffentlicht - 23 Okt. 2018
Veranstaltung5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018 - Melbourne, Australien
Dauer: 28 Okt. 201831 Okt. 2018

Publikationsreihe

NameCHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts

Konferenz

Konferenz5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018
Land/GebietAustralien
OrtMelbourne
Zeitraum28.10.201831.10.2018

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