EyeCo: Effects of shared gaze on social presence in an online cooperative game

Bernhard Maurer, Michael Lankes, Barbara Stiglbauer, Manfred Tscheligi

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

28 Zitate (Scopus)

Abstract

This paper investigates the effects of a shared gaze approach on social presence in an online cooperative game. We explored how a shared gaze visualization changes how players work together and form collaborative strategies based on different combinations of gaze interaction and verbal communication. Our study findings highlight the positive influence of a shared gaze visualization on team cohesion and involvement towards increased perceived social presence among cooperating team members. With our findings we want to inform game designers with insights on the inclusion of gaze-based interaction in remote gaming settings and whether this can strengthen the social bond between players. Our approach aims at fostering social couplings in remote collaborative gaming and investigates their potential to increase the connectedness between players.

OriginalspracheEnglisch
TitelEntertainment Computing - 15th IFIP TC 14 International Conference, ICEC 2016, Proceedings
Redakteure/-innenRainer Malaka, Günter Wallner, Hyun-Seung Yang, Helmut Hlavacs, Simone Kriglstein, Artur Lugmayr
Herausgeber (Verlag)Springer
Seiten102-114
Seitenumfang13
ISBN (Print)9783319460994
DOIs
PublikationsstatusVeröffentlicht - 2016
Veranstaltung15th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2016 - Vienna, Österreich
Dauer: 28 Sep. 201630 Sep. 2016

Publikationsreihe

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Band9926 LNCS
ISSN (Print)0302-9743
ISSN (elektronisch)1611-3349

Konferenz

Konferenz15th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2016
Land/GebietÖsterreich
OrtVienna
Zeitraum28.09.201630.09.2016

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