Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games

Michael Lankes, Daniel Rammer, Bernhard Maurer

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

11 Zitate (Scopus)

Abstract

This paper proposes an experimental setting that investigates shared gaze integrations (constant gaze and eye contact) in games and their effects on the social presence perceived by different roles (players and spectators) in a remote scenario. In order to get insights, we conducted a study that is made up of 4 different conditions (2 roles and 2 gaze integrations). Results show, depending on the type of the gaze integration and the role, positive effects of gaze towards an increased awareness and engagement among participants. Through the inclusion of shared gaze information, a new nonverbal communication channel for players and spectators is created that presents an interesting design resource for future approaches of digital play. Designers should receive information on how to design gaze-based interfaces that do not distract players during play, and also give spectators the possibility to experience a game via the player’s eyes.

OriginalspracheEnglisch
TitelEntertainment Computing – ICEC 2017 - 16th IFIP TC 14 International Conference, Proceedings
Redakteure/-innenNagisa Munekata, Junichi Hoshino, Itsuki Kunita
Seiten310-321
Seitenumfang12
DOIs
PublikationsstatusVeröffentlicht - 2017
Veranstaltung16th International Conference on Entertainment Computing 2017 - Tsukuba, Japan
Dauer: 18 Sep. 201721 Sep. 2017

Publikationsreihe

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Band10507 LNCS
ISSN (Print)0302-9743
ISSN (elektronisch)1611-3349

Konferenz

Konferenz16th International Conference on Entertainment Computing 2017
Land/GebietJapan
OrtTsukuba
Zeitraum18.09.201721.09.2017

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