Eye caramba: Gaze-based assistance for virtual reality aiming and throwing tasks in games

Martin Kocur, Martin Dechant, Michael Lankes, Christian Wolff, Regan Mandryk

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

9 Zitate (Scopus)

Abstract

Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to rapid advances in eye tracking technology in head-mounted displays. Since gazes are a natural and intuitive interaction modality for human beings, gaze-based interaction could enhance player experience in immersive VR games. Aiming assistance is a common feature in games to balance difficulty for different player skills. Previous work has investigated different aim assistance approaches and identified various shortcomings. We hypothesize that "bullet magnetism" is a promising technique for VR and could be enhanced by extending its functionality through players' gazes. In this paper, we present a gaze-based aiming assistance approach and propose a study design to evaluate its performance and player experience in a "Mexican-style" VR first-person shooter game.

OriginalspracheEnglisch
TitelProceedings ETRA 2020 Short Papers - ACM Symposium on Eye Tracking Research and Applications, ETRA 2020
Redakteure/-innenStephen N. Spencer
Herausgeber (Verlag)Association for Computing Machinery
Seiten1-6
Seitenumfang6
ISBN (elektronisch)9781450371346
DOIs
PublikationsstatusVeröffentlicht - 6 Feb. 2020
Veranstaltung2020 ACM Symposium on Eye Tracking Research and Applications, ETRA 2020 - Stuttgart, Deutschland
Dauer: 2 Juni 20205 Juni 2020

Publikationsreihe

NameEye Tracking Research and Applications Symposium (ETRA)

Konferenz

Konferenz2020 ACM Symposium on Eye Tracking Research and Applications, ETRA 2020
Land/GebietDeutschland
OrtStuttgart
Zeitraum02.06.202005.06.2020

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