Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality Game

Michael Lankes, Samir Ghosh, Charles Bishop Lesser, Katherine Isbister

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

Abstract

In the evolving landscape of gaming technology, our research explores the integration of eye-tracking in VR games, moving beyond traditional applications. This paper presents "Eye Ball," a competitive VR game that introduces a novel gaze-based mechanic, creating strategic dilemmas in gameplay. Our approach utilizes the qualities of gaze behavior to enhance social interaction in games, offering a more immersive gaming experience. In "Eye Ball," players can generate a shield by closing their eyes, providing protection at the strategic cost of visual awareness. This mechanic challenges traditional game design, balancing the power of protection with the vulnerability of reduced situational awareness. A comparative study was conducted to examine the effects of this gaze-based dilemma. Our findings demonstrate the potential of gaze mechanics in enhancing the depth of social VR games. Our research contributes to the broader field of HCI, highlighting the potential of gaze interaction in creating immersive and socially complex gaming experiences.

OriginalspracheEnglisch
TitelCHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems
Herausgeber (Verlag)Association for Computing Machinery
ISBN (elektronisch)9798400703317
DOIs
PublikationsstatusVeröffentlicht - 11 Mai 2024
Veranstaltung2024 CHI Conference on Human Factors in Computing Sytems, CHI EA 2024 - Hybrid, Honolulu, USA/Vereinigte Staaten
Dauer: 11 Mai 202416 Mai 2024

Publikationsreihe

NameConference on Human Factors in Computing Systems - Proceedings

Konferenz

Konferenz2024 CHI Conference on Human Factors in Computing Sytems, CHI EA 2024
Land/GebietUSA/Vereinigte Staaten
OrtHybrid, Honolulu
Zeitraum11.05.202416.05.2024

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