TY - GEN
T1 - Eye Ball
T2 - 2024 CHI Conference on Human Factors in Computing Sytems, CHI EA 2024
AU - Lankes, Michael
AU - Ghosh, Samir
AU - Lesser, Charles Bishop
AU - Isbister, Katherine
N1 - Publisher Copyright:
© 2024 Association for Computing Machinery. All rights reserved.
PY - 2024/5/11
Y1 - 2024/5/11
N2 - In the evolving landscape of gaming technology, our research explores the integration of eye-tracking in VR games, moving beyond traditional applications. This paper presents "Eye Ball," a competitive VR game that introduces a novel gaze-based mechanic, creating strategic dilemmas in gameplay. Our approach utilizes the qualities of gaze behavior to enhance social interaction in games, offering a more immersive gaming experience. In "Eye Ball," players can generate a shield by closing their eyes, providing protection at the strategic cost of visual awareness. This mechanic challenges traditional game design, balancing the power of protection with the vulnerability of reduced situational awareness. A comparative study was conducted to examine the effects of this gaze-based dilemma. Our findings demonstrate the potential of gaze mechanics in enhancing the depth of social VR games. Our research contributes to the broader field of HCI, highlighting the potential of gaze interaction in creating immersive and socially complex gaming experiences.
AB - In the evolving landscape of gaming technology, our research explores the integration of eye-tracking in VR games, moving beyond traditional applications. This paper presents "Eye Ball," a competitive VR game that introduces a novel gaze-based mechanic, creating strategic dilemmas in gameplay. Our approach utilizes the qualities of gaze behavior to enhance social interaction in games, offering a more immersive gaming experience. In "Eye Ball," players can generate a shield by closing their eyes, providing protection at the strategic cost of visual awareness. This mechanic challenges traditional game design, balancing the power of protection with the vulnerability of reduced situational awareness. A comparative study was conducted to examine the effects of this gaze-based dilemma. Our findings demonstrate the potential of gaze mechanics in enhancing the depth of social VR games. Our research contributes to the broader field of HCI, highlighting the potential of gaze interaction in creating immersive and socially complex gaming experiences.
KW - Gaze-based interaction
KW - social games
KW - VR games
UR - http://www.scopus.com/inward/record.url?scp=85194184717&partnerID=8YFLogxK
U2 - 10.1145/3613905.3650876
DO - 10.1145/3613905.3650876
M3 - Conference contribution
AN - SCOPUS:85194184717
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems
PB - Association for Computing Machinery
Y2 - 11 May 2024 through 16 May 2024
ER -