TY - GEN
T1 - Exploring the Cinematic Elements of ScreenX 270°- A Case Study
T2 - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
AU - Oelsch, Marius
AU - Wolfram, Alessa
AU - Hagler, Juergen
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - This paper will discuss challenges regarding set design, editing, sound design, rendering, and cinematography for adapting animated short movies to the ScreenX format. Furthermore, we will explore the cinematic elements of ScreenX for 3D animations. ScreenX is a novel immersive 270-degree panoramic film format that extends the main cinema screen onto two side walls. Since the introduction of the technology in 2012, only a few animated films have been produced. This expanded cinema system is still in its very early stages. Therefore, more is needed to know about the potential for animated movies. We will introduce a case study and provide guidelines for future productions.
AB - This paper will discuss challenges regarding set design, editing, sound design, rendering, and cinematography for adapting animated short movies to the ScreenX format. Furthermore, we will explore the cinematic elements of ScreenX for 3D animations. ScreenX is a novel immersive 270-degree panoramic film format that extends the main cinema screen onto two side walls. Since the introduction of the technology in 2012, only a few animated films have been produced. This expanded cinema system is still in its very early stages. Therefore, more is needed to know about the potential for animated movies. We will introduce a case study and provide guidelines for future productions.
KW - Animation
KW - Computer graphics
KW - Computing methodologies
KW - concepts and paradigms
KW - Human-centered computing
KW - Visualization
KW - Visualization theory
UR - http://www.scopus.com/inward/record.url?scp=85195549287&partnerID=8YFLogxK
U2 - 10.1109/VRW62533.2024.00020
DO - 10.1109/VRW62533.2024.00020
M3 - Conference contribution
AN - SCOPUS:85195549287
T3 - Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
SP - 80
EP - 85
BT - Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 16 March 2024 through 21 March 2024
ER -