Exploring the Cinematic Elements of ScreenX 270°- A Case Study: Adaptation of an Animated Short

Marius Oelsch, Alessa Wolfram, Juergen Hagler

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

Abstract

This paper will discuss challenges regarding set design, editing, sound design, rendering, and cinematography for adapting animated short movies to the ScreenX format. Furthermore, we will explore the cinematic elements of ScreenX for 3D animations. ScreenX is a novel immersive 270-degree panoramic film format that extends the main cinema screen onto two side walls. Since the introduction of the technology in 2012, only a few animated films have been produced. This expanded cinema system is still in its very early stages. Therefore, more is needed to know about the potential for animated movies. We will introduce a case study and provide guidelines for future productions.

OriginalspracheEnglisch
TitelProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers Inc.
Seiten80-85
Seitenumfang6
ISBN (elektronisch)9798350374490
DOIs
PublikationsstatusVeröffentlicht - 2024
Veranstaltung2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 - Orlando, USA/Vereinigte Staaten
Dauer: 16 März 202421 März 2024

Publikationsreihe

NameProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024

Konferenz

Konferenz2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
Land/GebietUSA/Vereinigte Staaten
OrtOrlando
Zeitraum16.03.202421.03.2024

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