Digital Puppetry: Utilizing Extended Reality Technologies for Animations

Milad Tousi, Katja Gallhuber, Michael Lankes

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

Abstract

In this work, we present an interaction design for a digital puppet in a virtual reality application. The prototype is inspired by the concept of analog puppetry and implemented in Unity 11https://unity.com for the Quest and Quest 2. All limbs of the puppet can be animated from different perspectives with the controllers. Our approach may benefit game designers and researchers who seek to use puppetry as a game element or want to explore possibilities of puppetry in virtual reality for authoring tools.

OriginalspracheEnglisch
TitelProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers Inc.
Seiten27-30
Seitenumfang4
ISBN (elektronisch)9781665484022
DOIs
PublikationsstatusVeröffentlicht - 2022
Veranstaltung2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, Neuseeland
Dauer: 12 März 202216 März 2022

Publikationsreihe

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Konferenz

Konferenz2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Land/GebietNeuseeland
OrtVirtual, Online
Zeitraum12.03.202216.03.2022

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