Designing Socio-Cultural Learning Games: Challenges and Lessons Learned

Josef Wolfartsberger, Max Arends, Doron Goldfarb, Martin Weingartner, Dieter Merkl

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

1 Zitat (Scopus)

Abstract

A considerable number of Learning Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learner's expectations. Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Learning Games.
OriginalspracheEnglisch
TitelInternational Conference on Information Society, i-Society 2011
Herausgeber (Verlag)IEEE Computer Society Press
Seiten56-61
Seitenumfang6
ISBN (Print)9780956426383
DOIs
PublikationsstatusVeröffentlicht - 2011
VeranstaltungInternational Conference on Information Society - London, Großbritannien/Vereinigtes Königreich
Dauer: 27 Juni 201129 Juni 2011

Publikationsreihe

NameInternational Conference on Information Society, i-Society 2011

Konferenz

KonferenzInternational Conference on Information Society
Land/GebietGroßbritannien/Vereinigtes Königreich
OrtLondon
Zeitraum27.06.201129.06.2011

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