TY - GEN
T1 - Designing Socio-Cultural Learning Games: Challenges and Lessons Learned
AU - Wolfartsberger, Josef
AU - Arends, Max
AU - Goldfarb, Doron
AU - Weingartner, Martin
AU - Merkl, Dieter
PY - 2011
Y1 - 2011
N2 - A considerable number of Learning Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learner's expectations. Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Learning Games.
AB - A considerable number of Learning Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learner's expectations. Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Learning Games.
KW - E-learning tool
KW - Serious games
KW - Virtual learning environments
UR - http://www.scopus.com/inward/record.url?scp=80052564377&partnerID=8YFLogxK
U2 - 10.1109/i-society18435.2011.5978508
DO - 10.1109/i-society18435.2011.5978508
M3 - Conference contribution
SN - 9780956426383
T3 - International Conference on Information Society, i-Society 2011
SP - 56
EP - 61
BT - International Conference on Information Society, i-Society 2011
PB - IEEE Computer Society Press
T2 - International Conference on Information Society
Y2 - 27 June 2011 through 29 June 2011
ER -