TY - GEN
T1 - Content Presentation on 3D Augmented Reality Windshield Displays in the Context of Automated Driving
AU - Riegler, Andreas
AU - Riener, Andreas
AU - Holzmann, Clemens
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Increasing vehicle automation presents challenges as drivers of automated vehicles become more disengaged from the primary driving task, as there will still be activities that require interfaces for vehicle-passenger interactions. Windshield displays provide large-content areas supporting drivers in non-driving related tasks. This work addresses user preferences as well as task and safety aspects for 3D augmented reality (AR) windshield displays in automated driving. Participants of a user study (N = 24) were presented with two modes of content presentation (multiple content-specific windows vs. one main window), and could freely choose their preferred positions, content types, as well as size, and transparency levels for these content windows using a simulated "ideal"windshield display in a virtual reality driving simulator. We found that using one main content window resulted in better task performance and lower take-over times, however, subjective user experience was higher for the multi-window user interface. These insights help designers of in-vehicle applications to provide a rich user experience in automated vehicles.
AB - Increasing vehicle automation presents challenges as drivers of automated vehicles become more disengaged from the primary driving task, as there will still be activities that require interfaces for vehicle-passenger interactions. Windshield displays provide large-content areas supporting drivers in non-driving related tasks. This work addresses user preferences as well as task and safety aspects for 3D augmented reality (AR) windshield displays in automated driving. Participants of a user study (N = 24) were presented with two modes of content presentation (multiple content-specific windows vs. one main window), and could freely choose their preferred positions, content types, as well as size, and transparency levels for these content windows using a simulated "ideal"windshield display in a virtual reality driving simulator. We found that using one main content window resulted in better task performance and lower take-over times, however, subjective user experience was higher for the multi-window user interface. These insights help designers of in-vehicle applications to provide a rich user experience in automated vehicles.
KW - Graphical user interfaces (GUI)
KW - Human-centered computing
KW - Information Interfaces and Presentation
KW - Miscellaneous
KW - User Interfaces
KW - Visualization
KW - Visualization design and evaluation methods
KW - Visualization techniques
UR - http://www.scopus.com/inward/record.url?scp=85129449106&partnerID=8YFLogxK
U2 - 10.1109/VR51125.2022.00074
DO - 10.1109/VR51125.2022.00074
M3 - Conference contribution
AN - SCOPUS:85129449106
T3 - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
SP - 543
EP - 552
BT - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 29th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
Y2 - 12 March 2022 through 16 March 2022
ER -