Catch - Up 360: Digital Benefits for Physical Artifacts

Florian Perteneder, Eva-Maria Grossauer, Yan Xu, Michael Haller

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

5 Zitate (Scopus)

Abstract

Industrial designers have a tangible working style. However, compared to digital data, physical mockups are difficult to copy and share over distance. They require a lot of physical space, and earlier versions are lost once they are modified. In this paper, we introduce Catch-Up 360, a tool designed for sharing physical mockups over distance to gain feedback from remote located designers, and compare current models with earlier versions. Summarizing, our approach provides a simple, intuitive, and tangible UI that supports the use of lightweight, web-based clients by using remote manipulation of the physical objects.

OriginalspracheEnglisch
TitelTEI 2015 - Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction
Herausgeber (Verlag)ACM Press
Seiten105-108
Seitenumfang4
ISBN (elektronisch)9781450333054
DOIs
PublikationsstatusVeröffentlicht - 15 Jän. 2015
VeranstaltungTEI '15: 9th International Conference on Tangible, Embedded and Embodied Interaction - Standford University, USA/Vereinigte Staaten
Dauer: 15 Jän. 201519 Jän. 2015
http://www.tei-conf.org/15/

Publikationsreihe

NameTEI 2015 - Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction

Konferenz

KonferenzTEI '15: 9th International Conference on Tangible, Embedded and Embodied Interaction
Land/GebietUSA/Vereinigte Staaten
OrtStandford University
Zeitraum15.01.201519.01.2015
Internetadresse

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