TY - GEN
T1 - Blind Spot
T2 - 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021
AU - Lankes, Michael
AU - Berger, Florian
N1 - Publisher Copyright:
© 2021 Owner/Author.
PY - 2021/5/8
Y1 - 2021/5/8
N2 - Gaze in the context of interactive systems plays a vital role in Human-Computer Interaction (HCI). Gaze-aware systems provide support for users with physical disabilities, are employed as a game input device, or serve as an input form in public settings. The installation introduced in this work, called "Blind Spot", reflects these developments by using gaze in an art context by partially obscuring the user's field of view (i.e., the current gaze position). In doing so, the installation illustrates the potentials and characteristics of eye-tracking technology. It aims at fostering discussions about new design possibilities for gaze-based interactions in the arts and academia. Furthermore, it makes spectators aware of how visual information is processed by humans (i.e., only a small fraction with high visual acuity is perceived at a given moment). Thirdly, it addresses the human's desire to retrieve a complete picture of a given scenery (i.e., revealing this desire by limiting the spectator's perception capabilities).
AB - Gaze in the context of interactive systems plays a vital role in Human-Computer Interaction (HCI). Gaze-aware systems provide support for users with physical disabilities, are employed as a game input device, or serve as an input form in public settings. The installation introduced in this work, called "Blind Spot", reflects these developments by using gaze in an art context by partially obscuring the user's field of view (i.e., the current gaze position). In doing so, the installation illustrates the potentials and characteristics of eye-tracking technology. It aims at fostering discussions about new design possibilities for gaze-based interactions in the arts and academia. Furthermore, it makes spectators aware of how visual information is processed by humans (i.e., only a small fraction with high visual acuity is perceived at a given moment). Thirdly, it addresses the human's desire to retrieve a complete picture of a given scenery (i.e., revealing this desire by limiting the spectator's perception capabilities).
KW - art installation
KW - gaze interaction
UR - http://www.scopus.com/inward/record.url?scp=85105783102&partnerID=8YFLogxK
U2 - 10.1145/3411763.3451570
DO - 10.1145/3411763.3451570
M3 - Conference contribution
AN - SCOPUS:85105783102
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021
PB - Association for Computing Machinery
Y2 - 8 May 2021 through 13 May 2021
ER -