Abstract
Being able to develop accessible cross platform applications by having a single codebase is a major advantage for software-engineering. However it is difficult to overcome the diversity of operating systems, the different interaction paradigms on mobile devices and desktop computers while still being able to adapt to the users special needs. Being able to exchange game data or game content between devices and to manage users is also a big issue. In this paper we describe our approach to create such a framework, the current results and the experiences we gained during the development process.
Originalsprache | Englisch |
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Titel | Assistive Technology |
Untertitel | From Research to Practice |
Redakteure/-innen | Pedro Encarnacao, Luis Azevedo, Gert Jan Gelderblom, Alan Newell, Niels-Erik Mathiassen |
Herausgeber (Verlag) | IOS Press Amsterdam |
Seiten | 404-409 |
Seitenumfang | 6 |
ISBN (Print) | 978-1-61499-303-2 |
DOIs | |
Publikationsstatus | Veröffentlicht - 2013 |
Veranstaltung | AAATE 2013 - Vilamoura, Portugal Dauer: 19 Sep. 2013 → 22 Sep. 2013 http://aaate2013.eu/ |
Publikationsreihe
Name | Assistive Technology Research Series |
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Band | 33 |
ISSN (Print) | 1383-813X |
ISSN (elektronisch) | 1879-8071 |
Konferenz
Konferenz | AAATE 2013 |
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Land/Gebiet | Portugal |
Ort | Vilamoura |
Zeitraum | 19.09.2013 → 22.09.2013 |
Internetadresse |
Schlagwörter
- HCI
- Mobile Devices
- Game Accessibility
- Alternative Input Devices
- Cloud Services