ATLab: An Accessible Cross Platform Gaming Framework for People with Disabilities

Peter Heumader, Mirjam Augstein, Thomas Burger, David Hofer, Reinhard Koutny, Werner Kurschl, Klaus Miesenberger, Holger Stitz, Markus Vieghofer

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitrag

Abstract

Being able to develop accessible cross platform applications by having a single codebase is a major advantage for software-engineering. However it is difficult to overcome the diversity of operating systems, the different interaction paradigms on mobile devices and desktop computers while still being able to adapt to the users special needs. Being able to exchange game data or game content between devices and to manage users is also a big issue. In this paper we describe our approach to create such a framework, the current results and the experiences we gained during the development process.
OriginalspracheEnglisch
TitelAssistive Technology
UntertitelFrom Research to Practice
Redakteure/-innenPedro Encarnacao, Luis Azevedo, Gert Jan Gelderblom, Alan Newell, Niels-Erik Mathiassen
Herausgeber (Verlag)IOS Press Amsterdam
Seiten404-409
Seitenumfang6
ISBN (Print)978-1-61499-303-2
DOIs
PublikationsstatusVeröffentlicht - 2013
VeranstaltungAAATE 2013 - Vilamoura, Portugal
Dauer: 19 Sep. 201322 Sep. 2013
http://aaate2013.eu/

Publikationsreihe

NameAssistive Technology Research Series
Band33
ISSN (Print)1383-813X
ISSN (elektronisch)1879-8071

Konferenz

KonferenzAAATE 2013
Land/GebietPortugal
OrtVilamoura
Zeitraum19.09.201322.09.2013
Internetadresse

Schlagwörter

  • HCI
  • Mobile Devices
  • Game Accessibility
  • Alternative Input Devices
  • Cloud Services

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