TY - GEN
T1 - ASR - Augmented Sound Reality
AU - Dobler, Daniel
AU - Haller, Michael
AU - Stampfl, Philipp
PY - 2002/7/21
Y1 - 2002/7/21
N2 - This sketch describes the Mixed Reality application ASR (Augmented Sound Reality) which uses the overlay of virtual images on the real world to support the placement of three dimensional sound sources. Our system allows to place sound sources in a virtual or real room with the advantage of feeling, seeing and hearing them. This implies a more intuitive and better feeling of space and 3D sound. Our main goal was to demonstrate how Augmented Reality can be used for placing 3D sound sources to enhance the impression and feeling of 3D sound. The ASR application shows how this could work in the future. Another objective of our work was to develop an AR interface (pen with marker), which allows the user to interact with the virtual objects in a very simple way. The users control the sound sources with the pen. The different sound sources are represented as 3D objects on the HMD and they can be freely positioned by the user. Moreover, the user can select a sound-type and place the sound source into the 3D space. This way several sound sources can be placed in the room and the user gets a very good impression of the behavior of sound sources in the room.
AB - This sketch describes the Mixed Reality application ASR (Augmented Sound Reality) which uses the overlay of virtual images on the real world to support the placement of three dimensional sound sources. Our system allows to place sound sources in a virtual or real room with the advantage of feeling, seeing and hearing them. This implies a more intuitive and better feeling of space and 3D sound. Our main goal was to demonstrate how Augmented Reality can be used for placing 3D sound sources to enhance the impression and feeling of 3D sound. The ASR application shows how this could work in the future. Another objective of our work was to develop an AR interface (pen with marker), which allows the user to interact with the virtual objects in a very simple way. The users control the sound sources with the pen. The different sound sources are represented as 3D objects on the HMD and they can be freely positioned by the user. Moreover, the user can select a sound-type and place the sound source into the 3D space. This way several sound sources can be placed in the room and the user gets a very good impression of the behavior of sound sources in the room.
UR - http://www.scopus.com/inward/record.url?scp=4644261716&partnerID=8YFLogxK
U2 - 10.1145/1242073.1242161
DO - 10.1145/1242073.1242161
M3 - Conference contribution
AN - SCOPUS:4644261716
T3 - ACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002
SP - 148
BT - ACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002
PB - Association for Computing Machinery, Inc
T2 - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002
Y2 - 21 July 2002 through 26 July 2002
ER -