An eye for an eye: Gaze input in competitive online games and its effects on social presence

Michael Lankes, Bernhard Maurer, Barbara Stiglbauer

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

27 Zitate (Scopus)

Abstract

This paper investigates the effects of a shared gaze visualization regarding social presence in an online competitive game setting. We investigate if the incorporation of gaze interaction among different competitive game genres would influence the perceived social presence for the players. To find answers to our research question we created an experimental setting that is based on two game genres that require strategic skills (i.e., a turn-based strategy game) and motoric skills (i.e., a real-time first person shooter). Our study findings highlight the positive influence of a shared gaze visualization on competitive play. Further, the studied game genres have a significant influence on the perceived social presence. With our findings we want to provide insights for game designers and researchers regarding the inclusion of gaze-based interaction in remote gaming settings.

OriginalspracheEnglisch
TitelProceedings - 13th International Conference on Advances in Computer Entertainment Technology, ACE 2016
Herausgeber (Verlag)Association for Computing Machinery
Seiten1-9
Seitenumfang9
ISBN (elektronisch)9781450347730
ISBN (Print)978-1-4503-4773-0
DOIs
PublikationsstatusVeröffentlicht - 9 Nov. 2016
Veranstaltung13th International Conference on Advances in Computer Entertainment Technology, ACE 2016 - Osaka, Japan
Dauer: 9 Nov. 201612 Nov. 2016

Publikationsreihe

NameACM International Conference Proceeding Series

Konferenz

Konferenz13th International Conference on Advances in Computer Entertainment Technology, ACE 2016
Land/GebietJapan
OrtOsaka
Zeitraum09.11.201612.11.2016

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