@inproceedings{99db5d1f7b8d429da7c4f4158aaec434,
title = "An eye for an eye: Gaze input in competitive online games and its effects on social presence",
abstract = "This paper investigates the effects of a shared gaze visualization regarding social presence in an online competitive game setting. We investigate if the incorporation of gaze interaction among different competitive game genres would influence the perceived social presence for the players. To find answers to our research question we created an experimental setting that is based on two game genres that require strategic skills (i.e., a turn-based strategy game) and motoric skills (i.e., a real-time first person shooter). Our study findings highlight the positive influence of a shared gaze visualization on competitive play. Further, the studied game genres have a significant influence on the perceived social presence. With our findings we want to provide insights for game designers and researchers regarding the inclusion of gaze-based interaction in remote gaming settings.",
keywords = "Gaze-based interaction, Shared gaze, Social presence",
author = "Michael Lankes and Bernhard Maurer and Barbara Stiglbauer",
note = "Copyright: Copyright 2017 Elsevier B.V., All rights reserved.; 13th International Conference on Advances in Computer Entertainment Technology, ACE 2016 ; Conference date: 09-11-2016 Through 12-11-2016",
year = "2016",
month = nov,
day = "9",
doi = "10.1145/3001773.3001774",
language = "English",
isbn = "978-1-4503-4773-0",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
pages = "1--9",
booktitle = "Proceedings - 13th International Conference on Advances in Computer Entertainment Technology, ACE 2016",
}