An adaptive network architecture for close-coupled collaboration in distributed virtual environments

Christoph Anthes, Paul Heinzlreiter, Jens Volkert

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

4 Zitate (Scopus)

Abstract

This paper describes a network architecture for large-scale, interactive, distributed 3D environments. Its main goals are the maintenance of low latency during user interaction and fast broadcasting techniques in order to fulfill consistency requirements. The main purpose is supporting close-coupled collaboration within a large virtual environment. Additionally the network topology adapts itself to varying amounts of users and computers connected to the system.

OriginalspracheEnglisch
TitelProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
Herausgeber (Verlag)Association for Computing Machinery (ACM)
Seiten382-385
Seitenumfang4
ISBN (Print)1581138849, 9781581138849
DOIs
PublikationsstatusVeröffentlicht - 2004
Extern publiziertJa
VeranstaltungProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry - , Singapur
Dauer: 16 Juni 200418 Juni 2004

Publikationsreihe

NameProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry

Konferenz

KonferenzProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
Land/GebietSingapur
Zeitraum16.06.200418.06.2004

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