@inproceedings{c20e14f6885d4f39b34a077c1d7c4fa6,
title = "All AR-Board: Seamless AR marker integration into board games",
abstract = "Although Augmented Reality (AR) technologies have experienced very rapid development over the past few years, a number of issues still prevent them from facilitating a seamless, social, multiplayer experience. The potential for augmented board games to support interactive, animated stories and games for multiple participants has been previously explored, but primarily using expensive and largely unavailable hardware. This paper examines challenges and potential solutions for creating a multiplayer AR-based board game with affordable, readily available technology.",
keywords = "Three-dimensional displays, Conferences, Image processing, Games, User interfaces, Cameras, Hardware, Multiplayer, I.3.8 [Computer Graphics]: Applications, Board game, I.4.m [Image Processing]: Miscellaneous, Augmented reality",
author = "Jeremiah Diephuis and Georgi Kostov and Gabriel Mittermair",
note = "Publisher Copyright: {\textcopyright} 2021 IEEE.; 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 ; Conference date: 27-03-2021 Through 03-04-2021",
year = "2021",
month = mar,
doi = "10.1109/VRW52623.2021.00089",
language = "English",
isbn = "978-1-6654-1166-0",
series = "Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "410--412",
booktitle = "Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021",
address = "United States",
}