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Abstract
A high percentage of total logistics costs can be attributed to order picking. Since order picking is characterized as rather monotonous, pickers often struggle with motivation due to the monotony. This article provides insights into the acceptance of gamification in order picking by using gamified feedback features for motivation. We conducted a vignette study with order pickers to investigate the individual perceptions of motivation, job characteristics and gamification. The findings indicate that gamification in the order-picking sector appears to be a suitable approach to increase motivation and performance of pickers. The use of gamified feedback features was positively rated for both individual and group performance and showed no significant preference of one type. More research is needed to generalize the findings to a greater population.
Originalsprache | Englisch |
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Titel | Proceedings of the 3rd International GamiFIN Conference (GamiFIN 2019) |
Seiten | 154-166 |
Seitenumfang | 13 |
Band | 2359 |
Publikationsstatus | Veröffentlicht - 2019 |
Veranstaltung | 3rd International GamiFIN Conference, GamiFIN 2019 - Levi, Finnland Dauer: 8 Apr. 2019 → 10 Apr. 2019 |
Publikationsreihe
Name | CEUR Workshop Proceedings |
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Herausgeber (Verlag) | CEUR-WS |
ISSN (Print) | 1613-0073 |
Konferenz
Konferenz | 3rd International GamiFIN Conference, GamiFIN 2019 |
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Land/Gebiet | Finnland |
Ort | Levi |
Zeitraum | 08.04.2019 → 10.04.2019 |
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3rd International GamiFIN Conference, GamiFIN 2019
Hofbauer, F. (Teilnehmer)
8 Apr. 2019 → 10 Apr. 2019Aktivität: Teilnahme an oder Organisation einer Veranstaltung › Teilnahme an einer Konferenz, einem Workshop