Abstract
Shadows add a level of realism to a rendered image. Moreover, they are used as visual clues to determine spacial relationships and real-time shadows will gain importance in current real-time computer graphics applications for this reason. Twenty-five years ago, Crow published the shadow volume approach for determining shadowed regions of a scene. In this paper we present a modified real-time shadow volume algorithm that can be used in an Augmented/Mixed Reality application. Finally, the proposed concepts provide a novel sense of visual output of an AR application.
| Originalsprache | Englisch |
|---|---|
| Titel | VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology |
| Redakteure/-innen | Yoshifumi Kitamura, Ryohei Nakatsu |
| Herausgeber (Verlag) | ACM Press |
| Seiten | 56-65 |
| Seitenumfang | 10 |
| ISBN (elektronisch) | 1581135696, 9781581135695 |
| ISBN (Print) | 1-58113-569-6 |
| DOIs | |
| Publikationsstatus | Veröffentlicht - 1 Okt. 2003 |
| Veranstaltung | ACM Symposium on Virtual Reality Software and Technology, VRST 2003 - Osaka, Japan Dauer: 1 Okt. 2003 → 3 Okt. 2003 http://www-human.ist.osaka-u.ac.jp/VRST2003/ |
Publikationsreihe
| Name | Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST |
|---|
Konferenz
| Konferenz | ACM Symposium on Virtual Reality Software and Technology, VRST 2003 |
|---|---|
| Land/Gebiet | Japan |
| Ort | Osaka |
| Zeitraum | 01.10.2003 → 03.10.2003 |
| Internetadresse |
Schlagwörter
- shadow volumes
- augmented reality
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