A real-time shadow approach for an augmented reality application using shadow volumes

Michael Haller, Stephan Alexander Drab

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

73 Zitate (Scopus)

Abstract

Shadows add a level of realism to a rendered image. Moreover, they are used as visual clues to determine spacial relationships and real-time shadows will gain importance in current real-time computer graphics applications for this reason. Twenty-five years ago, Crow published the shadow volume approach for determining shadowed regions of a scene. In this paper we present a modified real-time shadow volume algorithm that can be used in an Augmented/Mixed Reality application. Finally, the proposed concepts provide a novel sense of visual output of an AR application.
OriginalspracheEnglisch
TitelVRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
Redakteure/-innenYoshifumi Kitamura, Ryohei Nakatsu
Herausgeber (Verlag)ACM Press
Seiten56-65
Seitenumfang10
ISBN (elektronisch)1581135696, 9781581135695
ISBN (Print)1-58113-569-6
DOIs
PublikationsstatusVeröffentlicht - 1 Okt. 2003
VeranstaltungACM Symposium on Virtual Reality Software and Technology, VRST 2003 - Osaka, Japan
Dauer: 1 Okt. 20033 Okt. 2003
http://www-human.ist.osaka-u.ac.jp/VRST2003/

Publikationsreihe

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
BandPart F129026

Konferenz

KonferenzACM Symposium on Virtual Reality Software and Technology, VRST 2003
Land/GebietJapan
OrtOsaka
Zeitraum01.10.200303.10.2003
Internetadresse

Schlagwörter

  • shadow volumes
  • augmented reality

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