A loose and sketchy approach in a mediated reality environment

Michael Haller*, Florian Landerl, Mark Billinghurst

*Korrespondierende/r Autor/-in für diese Arbeit

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

13 Zitate (Scopus)

Abstract

In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.

OriginalspracheEnglisch
TitelProceedings - GRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
Seiten371-379
Seitenumfang9
DOIs
PublikationsstatusVeröffentlicht - 2005
VeranstaltungGRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia - Dunedin, Neuseeland
Dauer: 29 Nov. 20052 Dez. 2005

Publikationsreihe

NameProceedings - GRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia

Konferenz

KonferenzGRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
Land/GebietNeuseeland
OrtDunedin
Zeitraum29.11.200502.12.2005

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