Ingenieurwesen & Materialwissenschaft
Industry
41%
Sentiment analysis
35%
Cortisol
29%
E-learning
29%
Retail stores
28%
Brick
25%
Hormones
25%
Mortar
24%
Sales
22%
Eye tracking
21%
Communication
21%
Mixed reality
20%
Human computer interaction
19%
Information systems
16%
User interfaces
16%
XML
16%
Learning systems
15%
Text mining
13%
Websites
13%
Smartphones
12%
Teaching
12%
Information technology
12%
Blogs
12%
Food supply
11%
Semiotics
11%
Computer supported cooperative work
10%
Factor analysis
10%
Assisted living
10%
Mobile computing
10%
Ecosystems
9%
Distance education
9%
Informatics
9%
Outsourcing
9%
Supply chains
9%
Crowdsourcing
9%
Blockchain
9%
Feedback
8%
Research and development management
8%
Augmented reality
8%
Transparency
8%
Decision making
7%
Automation
7%
Search engines
7%
Experiments
7%
Personal digital assistants
7%
Landing
7%
User experience
7%
Metadata
7%
Electrocardiography
7%
Marketing
7%
Mathematik
Opinion Mining
32%
Learning Environment
26%
Customers
25%
Literature Review
24%
Context
23%
User Interface
19%
Ambient Assisted Living
17%
Design
16%
Human
16%
Personalization
16%
Innovation
16%
Mortar
16%
Web 2.0
15%
Cultural Differences
15%
User Experience
15%
Electronic Learning
14%
Retailing
14%
Elderly People
14%
Social Media
14%
Empirical Study
13%
Approximate Entropy
12%
Engineering
12%
Learning
12%
Interface Element
12%
Semiotics
12%
Usability
11%
Collaboration
11%
Exploratory Analysis
11%
Influence
11%
Information Technology
11%
Interaction
11%
Queuing
11%
Transparency
11%
Knowledge Discovery
11%
Electrocardiography
11%
Supply Chain
10%
Misconceptions
10%
Food Chain
10%
Evaluation
10%
Critical Success Factors
9%
Multi-criteria
9%
Business
9%
Factor Analysis
9%
Sensor
9%
Preprocessing
8%
Text
8%
Framework
7%
Experiment
7%
Mobile Computing
7%
Knowledge
6%
Betriebs- & Volkswirtschaft
Enterprise 2.0
100%
Web 2.0
28%
Opinion Mining
18%
Transparency
16%
Critical Success Factors
15%
Supply Network
14%
Methodology
14%
Participation
13%
Communication
12%
Ecosystem
12%
Mashup
11%
Information Exchange
11%
Digital Natives
11%
Project Management
11%
Retail
10%
Conversion Rate
10%
Factor Analysis
9%
User-generated Content
9%
Learning Environment
9%
Success Factors
9%
Intranet
9%
Information Systems
9%
Multi-method
9%
Shopping Experience
9%
Shopping
8%
Electronic Learning
8%
Retailers
8%
Lead User
8%
Holistic Approach
8%
Usability
8%
Artificial Intelligence
7%
Innovation Management
7%
Lessons Learned
7%
Information Management
7%
Organizational Culture
6%
Organizational Processes
6%
An Enterprise
6%
Social Media
6%
Immigrants
6%
Ad Hoc
6%
Investing
5%
Organizational Change
5%
Empirical Analysis
5%
Organizational Complexity
5%
Computational Methods
5%