Ingenieurwesen & Materialwissenschaft
Augmented reality
100%
Mechanics
92%
Virtual reality
92%
User experience
65%
Visualization
63%
Eye tracking
61%
Serious games
58%
Museums
55%
Mixed reality
51%
Display devices
33%
Communication
26%
Human computer interaction
23%
Smartphones
21%
Mobile computing
19%
Windshields
17%
Theaters
16%
Touch screens
15%
Bicycles
15%
Social aspects
14%
Feedback
14%
Computer games
13%
Animation
13%
Controllers
11%
Computer programming languages
11%
Gamification
11%
Computer vision
11%
Image processing
10%
Sensors
10%
Imaging techniques
10%
User centered design
9%
Sustainable development
9%
Students
9%
Education
9%
Industry
9%
Painting
8%
Experiments
8%
Health
8%
Medical problems
7%
Navigation
6%
Speech recognition
6%
Drag
5%
Application programs
5%
Mathematik
Augmented Reality
96%
Game
84%
Virtual Reality
59%
Museums
36%
Gaming
34%
Mixed Reality
27%
Context
25%
Interaction
24%
Process Mining
24%
Interaction Techniques
24%
Game Design
24%
Dialogue Systems
23%
Cooperative Game
20%
Dementia
19%
Connector
19%
Dialogue
18%
Animation
18%
Display
16%
User Experience
16%
Healthcare
16%
Interaction Design
15%
Authoring Tools
14%
Visualization
14%
Design
14%
Gesture
13%
Virtual Environments
11%
Inclusion
11%
Prototype
11%
Comparative Study
11%
Contact
11%
Presentation
10%
Cohesion
9%
Navigation
8%
Facial Expression
8%
Haptics
8%
Mobile Devices
8%
Communication
7%
Tabletop
7%
Concepts
7%
Standards
7%
Analogue
7%
Business Process
7%
Connectedness
6%
Driver
6%
Engagement
6%
Person
6%
Audit
6%
Replacement
6%
Mechanics
6%
Controller
6%
Communication Channels
6%
Minor
6%
Aesthetics
5%
Awareness
5%
Driving Simulator
5%
Hardware
5%
Information Systems
5%
Narrative
5%
Influence
5%
User Preferences
5%
Geisteswissenschaftliche Fächer (insg.)
Animation
55%
Computer Animation
40%
Computer Games
17%
Art and Technology
17%
Theory of Art
15%
Ars Electronica
14%
Anomaly
12%
Deviation
12%
Attraction
12%
Interaction
7%
Artist
6%
Performance
6%
National Media Museum
5%